Finding hidden talents

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When I first started playing with Poser, I didn't know I'd enjoy it this much.

I've played around with Poser for a good six month now. I like how easy it is and I like playing around with lightsources and the material room (even though you don't see much of those tests here). I like trying to make someone's character, or a picture for someone and see the development of it, with their comments helping me get it just right.

I'm in every aspect still a beginner in this whole character composition, and I don't have the first clue about lighting, I just experiment, or I use premade lightsets. However, I do think I have an eye for details. I know myself well enough to say that I'm very nitpicky about things, and this reflects in the time I spend on the models in Poser, especially those whose textures I modify myself.

And that's the key word. Textures. I've recently started learning and trying out my talents in skinning/texturing. It's very nitpicky, and I haven't really got the hang of it yet. The hours upon hours in Photoshop.. *shudder*. However, eventually, I do want to offer textures for sale, probably on Renderosity. Whether or not people will buy isn't really relevant. It's about making something used in digital art that someone out there might appreciate. I have a feeling that if I get my act together and do this, I'd start with a couple of "normal" human skins, and them move on to the more specialized, unique ones, kinda like www.cache.daz3d.com/store/item… or market.renderosity.com/mp/Soft…

Anyway, what I need to do is kick my butt into gear and practise more. Knowing myself, I won't publish anything until I'm happy with it myself. I even know what the first series would be. It's all about Anarchy. Troxes, opi's, nano's and soli's. It'll be great :).

© 2005 - 2024 Tussa
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